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Orbiter addons sputnik
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Since astronomy is the mother of all the sciences, it only seems fitting that astronomical simulation software should be awarded the very first Nobel Prize in scientific software.

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In that regard, I personally now would like to nominate Russian astronomer and programmer Vladimir Romanyuk, the author of SpaceEngine, to be the very first person to receive the Nobel Prize for scientific software. Scientific simulation software is truly the unsung hero of all the sciences, and it, therefore, justly deserves a Nobel Prize of its very own at each and every Nobel Prize award ceremony. The tremendous scientific value that has been gained over the past 77 years from scientific simulation software, ever since Konrad Zuse first cranked up his Z3 computer in May of 1941, can hardly be overstated. In this modern day and age, there most certainly should be a Nobel Prize for scientific software, especially for scientific simulation software. Not only does the SpaceEngine software best portray the best of what we are, it also explains where we came from, and it also best describes our current understanding of the Universe. As it stands, if we only had the necessary technology, I would propose that SpaceEngine be the very first software that we broadcast out to the cosmos, as a proud example of the best that we have been able to achieve in scientific software. In SETS - The Search For Extraterrestrial Software I commented that if we ever were to receive a broadcast of alien software, that we would find ourselves hard-pressed not to try it out. SpaceEngine is not only visually beautiful, but it is also intellectually beautiful! The SpaceEngine software simulation dramatically displays in software the culmination of over 400 years of scientific achievement. SpaceEngine is truly the finest piece of software that I have ever seen, and I am now totally addicted to using it to dynamically explore the Universe. But in this instance, for the very first time, I find myself nearly speechless when it comes to describing the SpaceEngine software. If you have been following this blog on softwarephysics, you know that I tend to be a bit verbose. SpaceEngine is written in C++ and Vladimir Romanyuk coded about 99% of the software himself. In this posting, I would like to showcase some remarkable software created by the Russian astronomer and programmer Vladimir Romanyuk called SpaceEngine. Be sure that your machine meets the Minimum Requirements for SpaceEngine 0.990 before you purchase it! Below is the remainder of my original post on SpaceEngine. This SpaceEngine 0.9.8.0 beta tutorial would also be quite helpful with mastering SpaceEngine 0.990. The remainder of this post only discusses SpaceEngine 0.9.8.0 beta and contains a very helpful tutorial to quickly get you started with SpaceEngine 0.9.8.0 beta. SpaceEngine 0.9.8.0 beta is a great introduction to the commercially available SpaceEngine 0.990, and I would advise any of you who are hesitant about purchasing SpaceEngine 0.990 to try the free SpaceEngine 0.9.8.0 beta version out first.

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SpaceEngine 0.9.8.0 beta is still available for free at:Īnd will remain so.

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To see the reaction of the SpaceEngine community of end-users to the new SpaceEngine 0.990 release take a look at the SpaceEngine Reddit community at:

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Update - SpaceEngine 0.990 went on sale on Steam on to Very Positive reviews for only $24.99. Since then, I have upgraded to Redshift 7.0, and every few years I have searched for more software that might surpass it.

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The very first astronomical simulation software that I installed on a PC was Redshift 1.0 back in 1995. The astronomy club I belonged to also built a homemade 12.5-inch f/8 reflector too with an equatorial mount. When I was a teenager, I ground, polished and mounted the mirrors for several reflecting telescopes - with a 6-inch f/8, a 6-inch f/4 and an 8-inch f/6 mirror.

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I personally love astronomical simulation software because I originally wanted to be an astrophysicist.












Orbiter addons sputnik